What are simple thinking strategies that allow us to solve problems and make judgments efficiently?

Heuristics

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  • III.A. Heuristics for the Judgment of Probability and Frequencies: Availability, Representativeness, and Anchoring and Adjustment
  • Introduction
  • Foundations
  • Heuristics for Decision and Choice
  • Creativity: Method or Magic?
  • Logic and Reasoning in Crime Analysis
  • 2.2.1 Heuristics
  • Decision Making and Abductive Reasoning
  • The Use of Heuristics
  • Behavioral Economics
  • Heuristics and Biases
  • Expertise-Based Frameworks
  • Antimicrobial Peptides
  • 2.2 Non-computational methods
  • What are simple thinking strategies that allow us to solve problems and make judgments efficiently?
  • Are a simple thinking strategy that often allows?
  • Which of the following problem
  • What term describes a tendency to approach a problem in a particular way that has been successful in the past but may or may not be helpful in solving a new problem?

Ralph Hertwig, Peter M. Todd, in Encyclopedia of the Human Brain, 2002

III.A. Heuristics for the Judgment of Probability and Frequencies: Availability, Representativeness, and Anchoring and Adjustment

The heuristics most widely studied within psychology are those that people use to make judgments or estimates of probabilities and frequencies in situations of uncertainty (i.e., in situations in which people lack exact knowledge). Most prominent among these are the availability, representativeness, and anchoring and adjustment heuristics.

The availability heuristic leads one to assess the frequency of a class or the probability of an event by the number of instances or occurrences that can be brought to mind or by how easy it seems to call up those instances. For instance, which class of words is more common: seven-letter English words of the form “_ _ _ _ _ n _” or the form “_ _ _ _ i n g”? According to the availability heuristic, to estimate the frequency of occurrences people draw a sample of the events in question from memory. Specifically, for this case they retrieve words ending in –ing (e.g., “jumping”) and retrieve words with “n” in the sixth position (e.g., “raisins”) and then count the number of words retrieved in some period or assess the ease with which such words could be retrieved. They then answer that the more numerous or easier class of words is more common. Because people find it easier to think of words ending with –ing than to think of words with the letter “n” in the next-to-last position, they usually estimate the class “_ _ _ _ i n g” to be more common. This judgment, however, is wrong because all words ending with –ing also have “n” in the sixth position; in addition, there are seven-letter words with “n” the sixth position that do not end in –ing.

The availability heuristic has been suggested to underlie diverse judgment errors, ranging from the tendency to overestimate how many people die from some specific causes of death (e.g., tornado) and underestimate the death toll of others causes (e.g., diabetes) to why people's answers to life satisfaction questions (“How happy are you?”) may be overly influenced by events that are especially memorable.

The representativeness heuristic has been proposed as a means to assess the probability that an object A belongs to a class B (e.g., that a person described as meek is a pilot) or that an event A is generated by a process B (e.g., that the sequence HTHTHT was generated by randomly throwing a fair coin). This heuristic produces probability judgments according to the extent that object A is representative of or similar to the class or process B (e.g., meekness is not representative of pilots, so a meek person is judged as having a low probability of being a pilot). This heuristic can lead to errors because similarity or representativeness judgments are not always influenced by factors that should affect judgments of probability, such as base rates. The representativeness heuristic has also been evoked to explain numerous judgment phenomena, including “hot hand” observations in basketball (the belief that a player is more likely to score again after he or she already scored successfully than after missing a shot) and the gambler's fallacy (the belief that a successful outcome is due after a run of bad luck).

Another heuristic, anchoring and adjustment, produces estimates of quantities by starting with a particular value (the anchor) and adjusting upward or downward from it. For instance, people asked to quickly estimate the product of either 8×7×6×5×4×3×2×1 or 1×2×3×4×5×6×7×8 give a higher value in the former case. According to the anchoring and adjustment heuristic, this happens because the first few numbers presented are multiplied together to create a higher or lower anchor, which is then adjusted upwards in both cases, yielding a higher final estimate for the first product.

Although it has been pointed out that availability, representativeness, and anchoring and adjustment are quite useful heuristics (because they often lead to good judgments without much time or mental effort), most of the large body of evidence amassed that is consistent with the use of these heuristics comes from studies showing where they break down and lead to cognitive illusions or biases (i.e., deviations from some normative standards). This heuristics-and-biases research program has caught the attention of numerous social scientists, including economists and legal scholars. There are good reasons for this attention, since systematic biases question the empirical validity of classic rational choice models (i.e., models of unbounded rationality) and may have important economic, legal, and other implications.

However, the exclusive focus on cognitive illusions has evoked the criticism that research in the heuristics-and-biases tradition equates the notion of bounded rationality with human irrationality and portrays the human mind in an overly negative light, with some researchers even arguing that cognitive illusions are the rule rather than the exception. It has also been criticized that, to date, the cognitive heuristics posited have not been precisely formalized such that one could either simulate or mathematically analyze their behavior, leaving them free to account for all kinds of experimental performance in a post hoc fashion. For instance, it is still an open question of how people assess similarity to make probability judgments with the representativeness heuristic or how many items (e.g., words ending with –ing) the availability heuristic retrieves before it affords a frequency estimate of a class of object (albeit theoretical progress has been made, for instance, by testing whether availability works in terms of ease of recall or number of items recalled). Moreover, the heuristics-and-biases program focuses on human computational capabilities (the first blade of Simon's scissors), largely ignoring the role of the environment by not specifying how such heuristics capitalize on information structure to make inferences. Finally, this program appears to consider heuristics as dispensable mechanisms (that would not be needed if people had the right tools of probability and logic to call on), in contrast to Simon's view of indispensable heuristics as the only available tools for solving many real-world problems.

Kahneman and Tversky have countered some of this critique by drawing a parallel between their heuristic principles and the qualitative principles of Gestalt psychology—the latter being still valuable despite not being precisely specified. Irrespective of the various criticisms, the heuristic and biases program has undoubtedly led to a tremendous amount of research into the idea that people rely on cognitive heuristics made up of simple psychological processes rather than on complex procedures to make inferences about an uncertain world. As a result, this insight has been firmly established as a central topic of psychology.

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Heuristics

Michael D. Mumford, Lyle E. Leritz, in Encyclopedia of Social Measurement, 2005

Introduction

History

The term “heuristics” was first applied in the social sciences some 50 years ago. Initially, this term was used to refer to the strategies people employed to reduce the cognitive demand associated with certain decision-making tasks. These strategies involved, for example, “satisficing,” which refers to peoples' tendency to use readily available representations as a basis for framing decision tasks. “Means-end analysis” was the term coined to describe a strategy whereby people work backward from a given goal using trial and error to identify the operations needed for problem solving.

As interest grew in problem-solving, planning, and decision-making on the complex, ill-defined cognitive tasks encountered in the real-world (such as planning the Olympic games, creating a new aircraft, or selecting an investment portfolio), it became apparent that multiple solution paths exist that might lead to successful performance. Alternative solution paths, often paths in which simplification proves useful, allow for multiple alternative strategies that might contribute to performance. Accordingly, the concept of heuristics was expanded, and the term is now commonly used to describe both effective and ineffective strategies people apply in executing complex cognitive processing operations, although some scholars prefer to limit use of this term to strategies that simplify complex cognitive operations.

Illustrations and Applications

The shift in conceptualization of cognitive processing has led to a new wave of research intended to identify the various heuristics linked to good and poor performance on different kinds of complex cognitive tasks. In one study along these lines, there was an attempt to identify the heuristics related to performance when people are gathering information for use in creative problem-solving. It was found that better performance was observed on creative problem-solving tasks when people searched for key facts and anomalies rather than for a wide array of information. In another study along these lines, the researchers sought to identify the heuristics contributing to performance on managerial planning tasks. They found that performance improved when plans were structured around a limited number of key causes—specifically, key causes under ready managerial control. These illustrations of recent research are noteworthy in part because they illustrate one reason why social scientists are interested in heuristics. By identifying the heuristics associated with good and poor performance, it becomes possible to identify the kind of interventions that might be used to improve performance. In fact, studies of heuristics have provided a basis for job redesign efforts, software development, reconfiguration of control systems, and the design of new educational curriculum. Moreover, studies of heuristics have provided a new way for looking at, and assessing, complex cognitive skills.

Although few would dispute the importance of these practical applications, studies of heuristics have proved even more important for theoretical work. Studies of heuristics have not only allowed validation of models of complex processing operations, they have allowed social scientists to specify how various processes are executed in certain performance domains. Indeed, many advances in theories of problem-solving, decision-making, and planning can be traced to identification of heuristics associated with more or less effective execution of certain key cognitive processes.

Objective

Despite the theoretical importance of heuristics, the practical implications of studies of heuristics beg a question: How is it possible to go about identifying relevant heuristics and measuring their application? The intent here is to examine the relative strengths and weaknesses of the various approaches that have been used to identify, and measure, the heuristics people apply to tasks calling for complex cognitive processing activities. More specifically, three general approaches that have been applied are examined: observational, experimental, and psychometric. In examining the methods applied in each of these three approaches, there is no attempt to provide a comprehensive review of all pertinent studies. Instead, the general approach is described and illustrated through select example studies.

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Foundations

Y. Schuliar, F. Crispino, in Encyclopedia of Forensic Sciences (Second Edition), 2013

Heuristics

Heuristics are experience-based techniques for generating inferences, such as that do not rely on formalized reasoning. It could be compared to a type of human inference skill that is a ‘shortcut,’ instead of rigorous analytical reasoning, that makes complex judgments easier. One example of a heuristic is the familiarity heuristic: If asked which city, Munich or Dusseldorf, has the greater population, those who do not know the actual population values will answer ‘Munich’ because they have heard of Munich more often; they would be correct (Munich has about 1.3 million people, while Dusseldorf has about 600 000). The impact of heuristics on the evaluation of evidence has been studied by Goldman. Goldman points out that jurors typically use heuristics to evaluate the elements of evidence presented to them. Goldman considers heuristics an alternative to Bayesian inference.

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URL: https://www.sciencedirect.com/science/article/pii/B9780123821652001987

Heuristics for Decision and Choice

P.M. Todd, in International Encyclopedia of the Social & Behavioral Sciences, 2001

Heuristics are approximate strategies or ‘rules of thumb’ for decision making and problem solving that do not guarantee a correct solution but that typically yield a reasonable solution or bring one closer to hand. As such, they stand in contrast to algorithms that will produce a correct solution given complete and correct inputs. More specifically, heuristics are usually thought of as shortcuts that allow decisions or solutions to be reached more rapidly and in conditions of incomplete or uncertain information—often because they do not process all the available information. Decision heuristics have been studied in different research traditions, primarily one that has focused on when and where verbally described heuristics can break down and yield biases, that is, deviations from classical norms of rationality, and another that has investigated how specific computationally modeled heuristicscan exploit structured information to yield fast and accurate decisions. Heuristics proposed for probability judgments include representativeness, availability, and anchoring-and-adjustment; for choices between alternatives, heuristics include recognition, one-reason decision making, and cue tallying; and for sequential search across alternatives, satisficing (searching with an aspiration level) is a common heuristic approach.

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Creativity: Method or Magic?

S. Hamad, in Consciousness and Cognition, 2007

Heuristics

Heuristics are usually contrasted with ‘algorithms’ in problem-solving. Solving a problem by an algorithm or fail-safe rule is supposed to yield an exact, reliable solution that works for every case. ‘Solving’ it by heuristics – by an unintegrated and incomplete set of suggestive ‘rules of thumb’ that work in some cases, but not in all, and not for fully understood or unified reasons – is just as uncreative as solving it by algorithm. However, many people have noticed that heuristic procedures (such as sampling many special cases by trial and error) occasionally lead to insights, sometimes through inductive generalization and analogy with cases in which heuristics succeed, and sometimes because of the stimulus provided by cases in which heuristics (or even algorithms) fail (see the discussion of anomalies, below).

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Logic and Reasoning in Crime Analysis

Wayne Petherick, in Applied Crime Analysis, 2015

2.2.1 Heuristics

A heuristic is an experiential guide to problem solving that may otherwise be referred to as a mental shortcut. According to Aickelen and Clark (2011), heuristics operate whereby on the basis of experience or judgment they may be more reliable in producing a good solution, although there is no guarantee that the solution will be optimum. These heuristics can take many forms, and their actual utility will be dictated by the situation at hand, the questions being asked of that situation (Is the crime staged? Are these cases linked?), and the type of heuristic used. In this last instance, the quality of the output through use of the heuristic may be heavily influenced by a variety of factors, such as experience with the type of case currently being analyzed. Problems encountered may not be the fault of the heuristic per se, but rather the divergence of the correct statistical approach where serious errors of inference are made (Nisbett, Krantz, Jepson, & Kunda, 1983).

Following are some of the more common heuristics.

What are simple thinking strategies for solving problems quickly and efficiently?

Heuristics are mental shortcuts that allow people to solve problems and make judgments quickly and efficiently.

Which of the following problem solving strategies allows us to solve problems quickly?

A problem-solving strategy that is also designed to be faster than an algorithm is a heuristic. Heuristics are basically educated guesses, based on general knowledge of the world, which can help us solve problems faster.

Which of the following is defined as a simple thinking strategy that allows for quicker problem solving but can sometimes lead to errors?

Heuristics are general strategies used to make quick, short-cut solutions to problems that sometimes lead to solutions but sometimes lead to errors. Heuristics are sometimes referred to as mental short-cuts, and we often form them based on past experiences.

Which problem solving strategy is more efficient but also more prone to errors?

Heuristics, on the other hand, are short cuts or simple strategies that allow us to solve problems more efficiently and quickly, usually faster, although more errors may result.